Did my first test of putting vehicle parts into the game today, and much like maps, it's very simple.
This wheel model was not created by me, I had edited a GTA Onevia model for Requx the other day and updates the parts, which involved me fixing up and making a new texture for these rims. So, in light of that, I decided to try and port them to rFactor.
If anyone would like a tutorial created on how I've done it, just say so.
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